Quest Zero

Safety mechanisms to play TTRPG safer & better

Which safety mechanism role-players use or in some case should use to create the foundation of a great TTRPG?

At InsideQuests we encourage creating a safe place, in the early 90 you would play with a close group of friends that new each other background story and boundaries for storytelling and exploring however with online and more and more DM growing their circle of players is it a crucial part of the game where you opening talk about the exceptions, favourite part of the game, scheduling set up the frame work of the play wsuch as talking about how it will be run by the DM and the players commitment to each other. Setting up the boundaries that each player is willing to explore of not.

 

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